Saurok
Units:
+3 HP/s regeneration
-30% buy cooldown
-5% hit points
-4 armor
Buildings:
+10% attack rate
-10% hit points
Upgrades:
+10% research speed
Magic:
Stasis Ward (2 sec stun, 60 sec ward)
Healing Ward (+9 HP/s for 6 sec)
Serpent Ward (1 ward for 30 sec)
Traits: Savage, primitive and very aggressive Dragon worshiping cult. Utilizes placeable wards instead of true magic spells. Inconsistent and unreliable unit defence which mostly relies on pure luck.
Difficulty: Skilled
+3 HP/s regeneration
-30% buy cooldown
-5% hit points
-4 armor
Buildings:
+10% attack rate
-10% hit points
Upgrades:
+10% research speed
Magic:
Stasis Ward (2 sec stun, 60 sec ward)
Healing Ward (+9 HP/s for 6 sec)
Serpent Ward (1 ward for 30 sec)
Traits: Savage, primitive and very aggressive Dragon worshiping cult. Utilizes placeable wards instead of true magic spells. Inconsistent and unreliable unit defence which mostly relies on pure luck.
Difficulty: Skilled
Bonuses
Buildings