Blood Elf
Units:
+5% evasion
-20% spell cooldown
-12% damage
-10% hit points
Buildings:
+12.5% mana
Upgrades:
+1Lv Magic
Traits: Glass cannons. Extremely weak starting units. Very fragile even in late game. Heavily relies on special upgrades inside towers. Delivers short outbursts of damage. Strong against buff dependent races.
Difficulty: Expert
+5% evasion
-20% spell cooldown
-12% damage
-10% hit points
Buildings:
+12.5% mana
Upgrades:
+1Lv Magic
Traits: Glass cannons. Extremely weak starting units. Very fragile even in late game. Heavily relies on special upgrades inside towers. Delivers short outbursts of damage. Strong against buff dependent races.
Difficulty: Expert
Bonuses
Buildings